- New infinity locbox ship: Mars class
- Red alert was not intended to have the X upgrade token
- Kael copy pasted the full event blog
- Thomas implemented the wrong load screen because they have only been doing the longer version recently
- Will look into it
- Thomas likes the updates version of the Cerritos from S2 of Lower Decks
- Mars class is a pilot escort
- Has custom pilot maneuver animations like Book's ship does
- STO lore from Jeremy Randall for the ship was that they tested non dilithium based FTL methods on the ship, which is what the fins on the nacelles are for
- Comes with the 32nd century weapons
- Experimental weapon: subspace pocket projector.
- Has a left/right firing cadence. Was tricky to implement, but now that they have it, it might be used on future ships
- Ties into Jeremy's lore about using subspace bubbles to move around using less dilthium.
- Uses this tech to fire them out at enemies. Deals damage and slows enemies
- Console: Subspace cavitation matrix. Creates subspace pocket in front of the ship allowing it to fly more swiftly/move better. Pops bubble into shockwave when a valid foe is in front of you.
- Nacelles move forward to pop the bubble like a crab pinch(crab comparisons were made frequently in this video)
- Weston put extra work into the ship to allow it to use pilot maneuvers when in bubble mode
- Normally this sort of thing is turned off with various consoles, but they want to do it more in the future
- Starship trait: Improved Lock Trajectory
- Recharge time of lock trajectory set to zero. Once per 5 sec, when damaging foe with energy weapons in forward arc reduce recharge time of rapid fire and scatter volley by 20%. Reduce recharge time of BOFF abilities by 5%
- Have not stopped putting out zen store ships. New Zen store ships are coming sooner then we think.
- Temporal Recruit update coming sooner then we think.
- Andre Emerson was the one who brought the recruit events back. Thought it odd they spent so much time on them only to not keep using them
- Experimental weapon does kinetic weapon
- Experimental weapons were designed not to use any of the cardinal weapon types so people couldn't massively power them up via consoles, and to make them not perfectly synergize so they could make them weird/cool in their own right
- Discovery characters are not being integrated into temporal recruits. STO is a theme park so they want TOS land and DSC land to stay separate until you get to the modern day. Would make it harder to run Temporal Recruit as they would have to find places to put all the recruit objects from the TOS missions into the DSC missions
- Might make a DSC recruit event in the future.
- Thomas wants to do a "TMP land"
- Thomas wants a "view your ship in drydock" cutscene ala TMP. Would require more software support for the game to be more aware of the size of the ships
- Kael mentions he cant talk about, and may not to for literal years, what he was tweeting about in regards to the thing Thomas was getting so excited about. Kael, Al, and Bill jumped abut how excited Thomas would be about it when someone brought it up to the point Thomas went "maybe if you could just let me f*** talk!"
- The removed Klingon War missions are near the top of the list of things they want to remaster and bring back
- The thing Thomas wants still may not happen, but they are talking about it
- Kael really wanted to reply to the "Cryptic has forgotten about dil sinks" meme on Reddit about how he wishes they could implement things as fast as we think they could
- More news on dil sinks coming very soon. Jeremy writing a blog on it.
- Dil sinks take a bit more time because they are sensitive economic features, and more people need to review them to ensure they aren't making stupid decisions.
- Unlikely they will redo disliked shield visuals. More likely to just make a new shield visuals so that people who do like the old ones can keep them. Same thing they did with hairs
- A complex solution is being developed for dil sinks, as are short term dil sinks.
- Upcoming sink is a long term sink, since it doesn't go away, but isn't expected to be a major sink.
- Vanity shield sink came out so fast because Jeremy had been working on it beforehand, unrelated to the dil crash.
- Repeat of unlikely to get ship bridges
- There is some under the hood issues regarding opening more bridges to other factions. Bridges are designed with the NPCs set to what they think your faction should be, so if a KDF officer goes onto a Fed bridge all the NPCs, including BOFFs, will attack you
- Other issue is that bridge sets were set up to be assigned on a per ship basis, and there are 700ish playable ships in the game
- Recently did under the hood changes to registries. The way that system was originally set up made it hard to add any non default registries to ships. Bridges would need a similar udpate to fix the issue
- T2-T5 ship consoles are unlikely to be updated to have passive bonuses, since that is something that to be a focus on T6 ship consoles. Will udpate them in other ways if the console has a reason to be re-released, like with legendary ships.
- Bridges are considered "arcane knowledge", and weren't set up to be a focus of gameplay. Hard to justify making them because people don't use them much for gameplay. Bridges in the past have sold poorly. Years ago when they did an udpate to the BOFF system to give ship interiors unique BOFF assignments, the overwhelming feedback was negative, and people didn't want to go into their ships to do them. So they changed those assignments to be available anywhere
- They do admit that the modern STO audience may be more into ship bridges then what the data they usually rely on may indicate
- State that if they were building STO from the ground up right now they would do player housing on your ship. be it personal quarters, or more customizable ready room. Doing it now would require months of work that would take away from other things
- The more customization you have in this sort of setting makes it harder to do compelling cutscenes/content. Even the wide range on the height slider can make it difficult for cutscenes since they can't always guarantee that it will be focused on your character in the right way. Having customizable bridges would make doing cutscenes on bridges difficult without a whole other camera system
- This is also why they have no way of doing content inside people's ship outside of the ready room. There is no "library" of data for all the different bridges/interiors in the game to build the interactive content around
- Infinity lockbox update coming next week. No other updates besides the ship
- USS Lantree variant of the Miranda class(a Miranda without the roll bar) would require making a whole new blank mission pod(since the mission pod has needed hard point like deflector/weapons) and then have those hardpoints moved to other parts of the ship to get working. Which is why they haven't done it yet.
- Part of the problem of these simple projects being harder then they seem stems from is that when a dev goes into a simple project they see it as simple, and solve it as a simple problem, not seeing how this could cause future issues down the line because it doesn't seem like that would be a problem later.
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Star Trek Online = Jack Allabamma @Allabamma